Propoganda
This game was created in one day with the Prompt "Propoganda". It is meant to be an artistic piece where color represents the propaganda and the different ways that it affects a life.
Best played in full screen.
Here is my personal interpretation of the game but feel free to ignore this:
My idea was to make color represent the values and beliefs of the world. The hearts floating around the player are your values and beliefs. To begin, the player is a B&W clean slate. Then, the first area represents the traits gained from your upbringing. Then as you move into the next area, college, the colors of the hearts shift to fit your surroundings and shrink. Eyes look at you because you stand out, but when you gain a heart of their color, they disappear because you fit in. Then, you use your hearts to help reach an area with many colors- to showcase the outside world and its wide variety of ideas. Lastly, your ideas lead you to an area that gives you full-color control. I was inspired by comparing and contrasting my own personal experiences, A Single Man, Una mujer fantástica, & Building the ‘Parasite’ House. It was fascinating to see how one's belief of themselves varied so drastically based on their surroundings.
Status | Released |
Platforms | HTML5 |
Author | Greyt Games |
Genre | Platformer |
Made with | GDevelop |
Comments
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Very nice interactive project, make pt 2 pls