I was quite a fan of the puzzles and how the story was implemented through the gameplay. There were some pretty cool glitchy effects (especially when you die), and the level doesn't overstay it's welcome. I will say though- I did softlock myself a few times through the game, sometimes when landing on green I stayed a rotating rectangle, I needed to replay cause santa didnt push me through the wall and the respawn didnt work, but despite that, I wasn't too bummed out 'bout it cause the game's platforming is unique. I'd be pretty cool to have some background elements with the subtle implication of the character's origins, but I also know the game is supposed to be a metaphor for showing the "real" you (Maybe have the player type in their name and have it used in cutscenes for immersion or sum). My childhood ruined/10
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I was quite a fan of the puzzles and how the story was implemented through the gameplay. There were some pretty cool glitchy effects (especially when you die), and the level doesn't overstay it's welcome. I will say though- I did softlock myself a few times through the game, sometimes when landing on green I stayed a rotating rectangle, I needed to replay cause santa didnt push me through the wall and the respawn didnt work, but despite that, I wasn't too bummed out 'bout it cause the game's platforming is unique. I'd be pretty cool to have some background elements with the subtle implication of the character's origins, but I also know the game is supposed to be a metaphor for showing the "real" you (Maybe have the player type in their name and have it used in cutscenes for immersion or sum). My childhood ruined/10
Thank you Isaac 2 for the feedback and suggestions!